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Your own custom game on a *Sauerkraut Server

Posted: Wed Jan 29, 2014 5:47 pm
by IAmYourFriend
Play a custom, self moderated game - without the need to host a server of your own!

Select your prefered time span, gamemode, map and a few other server settings on the website and you will be automatically given a server link and a personal password for the server, ready to use at your chosen time.

Try it out at http://sauerkraut.de.hm
(No registration required)

You can use this for example to play a match with your friends, against a clan, host an event, for training or just to try out some unusual gamemode & map combinations. There is currently a choice of 17 gamemodes, a variety of maps (each with a preview image) and you can select a time span for your game up to 48 hours ahead (first come, first served). The moderation rights you will be able to use include /ban, /lock, /switch, /cancel and others.

Example in screenshots: http://imgur.com/a/aVBUt

Re: Your own custom game on a *Sauerkraut Server

Posted: Wed Jan 29, 2014 8:12 pm
by izzy
Intriguing and well thought-out system you have here.

I'm guessing limited resources is the reason for reserved time slots and hard time limits? It would be a bummer if a competitive or just enjoyable game is going on when the time limit is reached. Shutting down a server only when there are less than 4 players after 2 hours or anytime after the last player disconnects would be ideal.

Re: Your own custom game on a *Sauerkraut Server

Posted: Wed Jan 29, 2014 8:19 pm
by Jdrew
cool

Re: Your own custom game on a *Sauerkraut Server

Posted: Wed Jan 29, 2014 9:15 pm
by _Frocs_
Jdrew wrote:
cool

Re: Your own custom game on a *Sauerkraut Server

Posted: Thu Jan 30, 2014 12:17 pm
by scrawl
_Frocs_ wrote:
Jdrew wrote:
cool

Re: Your own custom game on a *Sauerkraut Server

Posted: Thu Jan 30, 2014 8:01 pm
by IAmYourFriend
izzy wrote:
Intriguing and well thought-out system you have here.
Thanks Blue_Happy1
izzy wrote:
I'm guessing limited resources is the reason for reserved time slots and hard time limits?
Yes, another reason is that it was the least effort way to make it work.
Now there are 2 servers (one for 0.75 and one for 0.76) and every time slot a script runs to see if there is a new game to start (or a previous game to stop). So each server can hold a maximum of 12 games a day.
izzy wrote:
It would be a bummer if a competitive or just enjoyable game is going on when the time limit is reached.
Shutting down a server only when there are less than 4 players after 2 hours or anytime after the last player
disconnects would be ideal.
I agree, it would also be nice to start a game directly instead of waiting for the beginning of a time slot.
I might work on such improvements if there's enough interest in custom games.

Re: Your own custom game on a *Sauerkraut Server

Posted: Thu Jan 30, 2014 8:51 pm
by Dare
I think this is a great job! I maybe use this opportunity to create my own custom game.
Do I need to have some special permission to use the server, or is it free to everyone?
Btw. I've played on Sauerkraut server and there was some really good script which changed the shotgun to grenade launcher.

Re: Your own custom game on a *Sauerkraut Server

Posted: Fri Jan 31, 2014 3:34 pm
by IAmYourFriend
Dare[AoS] wrote:
Do I need to have some special permission to use the server, or is it free to everyone?
It is free to everyone. Just use the website to select your game preferences and it will give you a serverlink (and a login password) for your game. Feel free to test it out http://sauerkraut.de.hm

Re: Your own custom game on a *Sauerkraut Server

Posted: Thu Feb 06, 2014 5:04 am
by Henper
Seems legit

Re: Your own custom game on a *Sauerkraut Server

Posted: Thu Feb 13, 2014 6:11 pm
by IAmYourFriend
I've updated my original post and added some screenshots for better explanation.

Re: Your own custom game on a *Sauerkraut Server

Posted: Fri Feb 14, 2014 1:45 am
by scrawl
IAmYourFriend wrote:
I've updated my original post and added some screenshots for better explanation.
It's more helpful now. :)

Re: Your own custom game on a *Sauerkraut Server

Posted: Fri Feb 14, 2014 3:16 pm
by _Frocs_
Very nice done! But I think a good feature would be if you could upload your own Maps/.VXL files.

Re: Your own custom game on a *Sauerkraut Server

Posted: Wed Feb 19, 2014 6:28 pm
by IAmYourFriend
_Frocs_ wrote:
I think a good feature would be if you could upload your own Maps/.VXL files.
Yeah, that would be cool. It might require to deal with some security issues though, as the map.txt file can be scripted. So i can not assure it will be done ;(

However, i will add gamemodes and maps from time to time, you can check out this page, it always prints out the currently available maps: http://sauerkraut.bplaced.net/info/mapchoice.php

Re: Your own custom game on a *Sauerkraut Server

Posted: Wed Feb 19, 2014 7:21 pm
by _Frocs_
IAmYourFriend wrote:
_Frocs_ wrote:
I think a good feature would be if you could upload your own Maps/.VXL files.
Yeah, that would be cool. It might require to deal with some security issues though, as the map.txt file can be scripted. So i can not assure it will be done ;(

However, i will add gamemodes and maps from time to time, you can check out this page, it always prints out the currently available maps: http://sauerkraut.bplaced.net/info/mapchoice.php
Okay, thanks Blue_Happy1

Re: Your own custom game on a *Sauerkraut Server

Posted: Sun Apr 27, 2014 3:09 pm
by Djmann1013
What are the tech specs of the server the servers run on?