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Tower of Babel - Platform disappears?

Posted: Tue Sep 03, 2013 12:56 am
by shaz
Hey.

I've recently added the Babel gamemode to [url=aos://2654540078:32885]this[/url] server. Since then I sometimes notice that the platform disappears, leaving the intel to hover in midair. Although not everyone else experiences this, so it only happens to me or some people rather than the whole server.

The server currently uses the bag4life, AIDS and strongblock.py scripts (many more but I believe these are the only ones that could be related? If not I can post the entire scripts list), if you're familiar with them. Is it possible that this is just a script bug in the gamemode itself, or perhaps connectivity/lag and/or interference from another script?


Help will be much appreciated!
Shaz

Re: Tower of Babel - Platform disappears?

Posted: Tue Sep 03, 2013 2:55 pm
by Lostmotel
Did you use the two babel scripts "babel" and "babel_script"?. If you did, you have to make sure that "babel" is set as gamemode while "babel_script" has to be added to the enabled scripts in the config. Make sure that you didn't add "babel" to the script section as well. If you didn't it may be a conflict with other scripts. So far jail.py seems to be the only script which caused a conflict with the babel gamemode to me. I am pretty sure strongblock.py doesnt affect the gamemode in any way but I haven't tested it with the bag4life script yet, so you could try removing it for a while to see if the platform still disappears.

Or use this script instead of the two others: http://buildandshoot.com/viewtopic.php?f=19&t=4695

Re: Tower of Babel - Platform disappears?

Posted: Tue Sep 03, 2013 5:13 pm
by izzy
Shaz wrote:
Although not everyone else experiences this, so it only happens to me or some people rather than the whole server.
The platform isn't immune to /god (and /invis) mode. Hitting the platform after using either command will cause it to break.

Re: Tower of Babel - Platform disappears?

Posted: Tue Sep 03, 2013 10:20 pm
by shaz
Problem was resolved, issue was with airstrike.py and markers.py being active.