[request] Hold the intel gamemode

Host your own server and communicate with server operators.
18 posts Page 1 of 2 First unread post
TB_
Post Demon
Post Demon
Posts: 998
Joined: Tue Nov 20, 2012 6:59 pm


How it works:

There will be one intel, like on Babel. Everyone tries to keep said intel, which makes it though for the one possessing it, as he will have everyone else try to come after him and kill him.

If possible, then whatever person holding it will get, say, 1 point per 10 seconds. I'm not a coder, so I wouldn't know.
Something else that would be cool, would be several clans trying to keep the intel, and make fortifications to shield whatever guy who has got the intel.

Would be the first gamemode where more than two clans can compete on the same time.

I won't go too much into details, since whoever (if any) codes this can do it however they like.

What Silnius thinks of this:
Image

Suggestions for other names:
Keepaway
Last edited by TB_ on Thu Dec 13, 2012 7:43 am, edited 1 time in total.
StackOverflow
Head Admin / Co-founder
Head Admin / Co-founder
Posts: 216
Joined: Sat Sep 22, 2012 8:13 am


Hmm, at first it sounded like a mode similar to "rabbit" in Tribes. So there would be 2 teams and 1 person with the intel, while the intel-holder's teammates have to protect him?
TB_
Post Demon
Post Demon
Posts: 998
Joined: Tue Nov 20, 2012 6:59 pm


StackOverflow wrote:
Hmm, at first it sounded like a mode similar to "rabbit" in Tribes. So there would be 2 teams and 1 person with the intel, while the intel-holder's teammates have to protect him?

Never played Tribes, so I wouldn't know. But it's supposed to be everyone vs. everyone, so no teams. Unless you team up with a friend or something, but that wouldn't be officially integrated.

But of course, two teams vs. each other is by no means a bad idea, and probably easier to code as well.
AWhiteGuy
League Participant
League Participant
Posts: 91
Joined: Sun Nov 11, 2012 1:35 pm


Suggestion for name: Keepaway
TB_
Post Demon
Post Demon
Posts: 998
Joined: Tue Nov 20, 2012 6:59 pm


AWhiteGuy wrote:
Suggestion for name: Keepaway
Thank you, added a list of suggestions for another name.
Jdrew
Mapper
Mapper
Posts: 4808
Joined: Tue Oct 30, 2012 10:48 pm


hmm you could probably edit the script for n/a so instead of the team geting a point for how long they hold their intel its only for one person then add a lil bit of arena and you got a new game mode!
Space Inspader
Deuced Up
Posts: 166
Joined: Sun Dec 02, 2012 7:33 pm


This sounds like a fun game-mode. But challenging. Noting that the intel carrier can just dig himself underground and sit there all day. We would need a flat map.
CommieBuffalo
Blue Master Race
Blue Master Race
Posts: 2341
Joined: Mon Nov 05, 2012 4:51 pm


Space Inspader wrote:
This sounds like a fun game-mode. But challenging. Noting that the intel carrier can just dig himself underground and sit there all day. We would need a flat map.
Or maybe the intel carrier is automatically marked on the radar?
piratefroob
Deuce
Posts: 6
Joined: Sun Dec 16, 2012 10:26 pm


CommieBuffalo wrote:
Or maybe the intel carrier is automatically marked on the radar?
Is that even possible?
CommieBuffalo
Blue Master Race
Blue Master Race
Posts: 2341
Joined: Mon Nov 05, 2012 4:51 pm


piratefroob wrote:
CommieBuffalo wrote:
Or maybe the intel carrier is automatically marked on the radar?
Is that even possible?
Well, there aren't many things impossible really. With some CODING MAGIC, I'm pretty sure it would be possible even if hard. Heck, in older versions capturing the intel would show enemy players' position on the minimap, it could be the opposite of that: Instead of showing enemies, the guy with the intel is shown.
And if I'm not mistaken, guy with intel being show was even IN the game at some point. I can't remember exactly as it is almost 3:00:am and my brain is as good as drunken so yeah, I can't give you much info on that.
TB_
Post Demon
Post Demon
Posts: 998
Joined: Tue Nov 20, 2012 6:59 pm


piratefroob wrote:
CommieBuffalo wrote:
Or maybe the intel carrier is automatically marked on the radar?
Is that even possible?

If it's not possible to do it the proper way, then pysnip could always just spawn a big intel-looking formation in the sky, like it does on shams little pony.
HoboHob
Winter Celebration 2013
Winter Celebration 2013
Posts: 979
Joined: Mon Nov 05, 2012 5:02 pm


TBS wrote:
piratefroob wrote:
CommieBuffalo wrote:
Or maybe the intel carrier is automatically marked on the radar?
Is that even possible?

If it's not possible to do it the proper way, then pysnip could always just spawn a big intel-looking formation in the sky, like it does on shams little pony.
Yes, this is the only possible way to do this.

Which means the intel holders positions should only be updated every 10 seconds or crazy server lag will ensue.
TDuffin
Deuced Up
Posts: 22
Joined: Mon Nov 26, 2012 4:12 pm


TBS wrote:
How it works:


If possible, then whatever person holding it will get, say, 1 point per 10 seconds. I'm not a coder, so I wouldn't know.
Something else that would be cool, would be several clans trying to keep the intel, and make fortifications to shield whatever guy who has got the intel.

I won't go too much into details, since whoever (if any) codes this can do it however they like.

[/url]
I guess you could edit the infiltration game mode script to get most of that, i'll mess around and see <3

PS: The most I've ever done with python is making a glorified worm... so this won't end up very well at all...
TB_
Post Demon
Post Demon
Posts: 998
Joined: Tue Nov 20, 2012 6:59 pm


TDuffin wrote:
TBS wrote:
How it works:


If possible, then whatever person holding it will get, say, 1 point per 10 seconds. I'm not a coder, so I wouldn't know.
Something else that would be cool, would be several clans trying to keep the intel, and make fortifications to shield whatever guy who has got the intel.

I won't go too much into details, since whoever (if any) codes this can do it however they like.

[/url]
I guess you could edit the infiltration game mode script to get most of that, i'll mess around and see <3

PS: The most I've ever done with python is making a glorified worm... so this won't end up very well at all...
awesome! have you made any progress by now?
UnrealIncident
Coder
Coder
Posts: 76
Joined: Thu Nov 22, 2012 6:15 pm


Idea for showing the intel carrier. Since it's FFA make everyone appear on the other team. This means they don't show up on the map. When someone picks up the intel they appear on your team.
18 posts Page 1 of 2 First unread post
Return to “Servers”

Who is online

Users browsing this forum: No registered users and 15 guests