UnrealIncident wrote:Idea for showing the intel carrier. Since it's FFA make everyone appear on the other team. This means they don't show up on the map. When someone picks up the intel they appear on your team.I was going to look into doing exactly that. I don't know exactly how possible or easy that is, but my guess is not very (on both counts).
[request] Hold the intel gamemode
-
mr.f
Deuced Up - Posts: 37
- Joined: Thu Jan 03, 2013 5:16 am
-
UnrealIncident
Coder
- Posts: 76
- Joined: Thu Nov 22, 2012 6:15 pm
mr.f wrote:It's possible. But it would require editing pyspades itself not just a script.UnrealIncident wrote:Idea for showing the intel carrier. Since it's FFA make everyone appear on the other team. This means they don't show up on the map. When someone picks up the intel they appear on your team.I was going to look into doing exactly that. I don't know exactly how possible or easy that is, but my guess is not very (on both counts).
-
topo
Global Moderator
- Posts: 179
- Joined: Thu Nov 01, 2012 12:43 pm
HoboHob wrote:Yes, this is the only possible way to do this.incorrect, please learn your shit before you start shovelling it on other people
Code: Select all
May or may not work, don't have the time to test it. Either way it's a base to work from.def add_to_both_teams(player):
if player.invisible: # disable invisibility because it dicks around with this
no_invis = commands.invisible(connection, player.name)
if no_invis:
connection.send_chat(no_invis)
if player.world_object and not player.world_object.dead:
team = player.team.other
fill_create_player(player, team)
protocol.send_contained(create_player, team = team, sender = player,
save = True)HLAGHLUAHGLUAHG
Who is online
Users browsing this forum: No registered users and 23 guests
