External additional handy features.
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Jdrew
Mapper
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- Posts: 4808
- Joined: Tue Oct 30, 2012 10:48 pm
- Location: America
The folder contains Bildramer's Bitmap Converter, an example heightmap I found by lostmotel, a scale by simox, and my map making templete. Pain.net is needed to use it as it relies on the layers to act as a template. Though below you can see what the image is. Once you are done editing the image for your map make sure to save it as map.bmp for the colormap and map_h.bmp for a heightmap. Below are two tutorials for help with height mapping.
To use the template edit one of the layers and delete the one that has the grid and spawn boxes on it. The spawn boxes are not exact as the map overview was token from hallway but you should get a rough estimate of where the players will be spawning in vanilla. If you want you could copy and paste the layer that has the grid onto your height/colormap and edit the other layer so you can see a better how the terrain will be and just delte the layer before you save it.
https://www.dropbox.com/s/5uvk6fe9j0d02 ... apping.zip
http://www.buildandshoot.com/viewtopic.php?f=38&t=2788
http://www.buildandshoot.com/viewtopic.php?f=38&t=4984
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