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JoJoe's Mapping templates.
Posted: Fri Nov 22, 2013 8:04 am
by JoJoe_Stinky
Major update, everything has been reworked :) You can now have a clutter free map folder if you want!
Be sure to read the README.txt file!
Download MappingTools.exe
New Install intro:
Make-Map.exe tutorial
Make-Matrix tutorial:
Make-Matrix for Terrains, Tunnels, Rock arches, and some UV mapping:
A voxed overview:
Making A quick GUN model in VOXED:
Make a new Pallet file for Slab6 or Voxed:
Slab 6 Overview
Using my building "Builder kit" to make a large building.
Heightmap template tutorial, Making caves and tunnels, and bases in Voxed.
Using my Building kit in Qubicle:
Bake Lighting in Voxed:
Force sharp corners when importing from blender:
Using the Solidify modifyer in blender for wall thickness:
Hope you guys find this useful!
Special thanks to :
LostMotel for testing, and the tree models.
Kuma for testing, and suggestions.
Re: JoJoe's Mapping templates.
Posted: Fri Nov 22, 2013 2:42 pm
by tungdil
Just great :).
Re: JoJoe's Mapping templates.
Posted: Sat Nov 23, 2013 3:42 am
by JoJoe_Stinky
Thanks tungdil!
Ok, 4 new videos at the bottom of the OP.
Added:
*Slab 6 overview
*Making a heightmap+map+cave+tunnel+base+adding prefabs (almost a complete map tutorial).
*Using my bilder kit in Voxed
*Using my builder kit in Qubicle Construct.
Have fun!
Re: JoJoe's Mapping templates.
Posted: Sat Nov 23, 2013 5:02 am
by Kuma
Your slab6 tutorial helped me a lot!
And again, jojoe for mapper badge!
Re: JoJoe's Mapping templates.
Posted: Sat Nov 23, 2013 3:32 pm
by JoJoe_Stinky
Thanks Kuma!
More good stuff to come.
Re: JoJoe's Mapping templates.
Posted: Sun Nov 24, 2013 7:10 pm
by Blender Man
Awesome tutorials, thanks man :)
Re: JoJoe's Mapping templates.
Posted: Sun Nov 24, 2013 7:16 pm
by JoJoe_Stinky
Blender Man wrote:Awesome tutorials, thanks man :)
Sure thing! Glad you like them!
More coming today I think 8)
Re: JoJoe's Mapping templates.
Posted: Sun Nov 24, 2013 10:11 pm
by JoJoe_Stinky
Ok, +3 new videos today!
Look at the very end of the list in the first post!
Re: JoJoe's Mapping templates.
Posted: Mon Nov 25, 2013 1:07 am
by Jdrew
How do you remove the plane in your last video?
Re: JoJoe's Mapping templates.
Posted: Mon Nov 25, 2013 1:46 am
by JoJoe_Stinky
jdrew wrote:How do you remove the plane in your last video?
Hi,
To delete things in blender just tap X, and confirm.
Edit: if you mean after I port it into slab6, you can do it with the Slice editor (enter) , then select air voxels by tapping backspace, then control-F a few times until the plane is deleted..
Re: JoJoe's Mapping templates.
Posted: Tue Nov 26, 2013 11:45 pm
by JoJoe_Stinky
+ 4 new videos today and a major overhaul!
Now you can have a clutter free folder ! All tools get installed properly now, so you can do file association.
The 4 new videos should show you everything new that you need to know!
Re: JoJoe's Mapping templates.
Posted: Sun Apr 20, 2014 2:27 pm
by Jdrew
JoJoe has deleted his website and maybe all his maps as well. Do not worry though! I backed up the mappingtools.exe file he had and put it on my drop-box for you guys to use.
https://www.dropbox.com/s/yay2449mq6ohz ... gTools.exe
Re: JoJoe's Mapping templates.
Posted: Sun May 04, 2014 1:09 pm
by kmsi
Thank you

Re: JoJoe's Mapping templates.
Posted: Tue Jul 29, 2014 10:19 pm
by Lostmotel
I just found Dany0's unlocked poly2vox version again here
http://forumarchive2.spadille.net/viewt ... f625e9abd4
It allows you to create kv6 models up to 512x512 blocks, so you won't need to split your 3ds models up in the matrix template anymore if you have qubicle to import kv6 files. This can be done by typing a command like: poly2vox testmap.3ds testmap.kv6 /v512
Theoretically it should also convert kvx models of the same size which could then be inserted directly into voxed as a .vxl map, but for some reason voxed doesn't seem to accept kvx files greater than 256x256.
Re: JoJoe's Mapping templates.
Posted: Wed Jul 30, 2014 8:37 am
by LeCom
The problem is not in Voxed, but in Voxlap. It's called static allocation and is probably either caused by Ken not wanting memory fragmentation or him being too lazy to make it accept any size xP
Gl finding someone with MSVC who feels like fixing it for you xd