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Blender2Poly2Vox
Posted: Sat Nov 09, 2013 9:22 pm
by JoJoe_Stinky
Credits:
Blender Template: JoJoe Stinky
Poly2Vox new build help: LearnMore and StackOverflow (Learnmore for the final .EXE)
Some research, Testing and moral support: LostMotel and Kuma.
Poly2Vox.exe :Ken Silverman
Here is the tutorial in 1 image:
http://jojoe.t15.org/Blender2poly2vox/Tutorial.png
And the file (The coolest 300k of data EVARRR!):
http://jojoe.t15.org/Blender2poly2vox/B ... ly2vox.zip
Introduction Video:
How to make tunnels, I also explain a bit about the lighting setup:
Creative Commons License
Blender2poly2vox template by jason bonham is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
Re: Blender2Poly2Vox
Posted: Sun Nov 10, 2013 6:30 pm
by Lostmotel
I really love this new tool!
Is there a way to create complete 512x512 kvx files with it? The current MakeMap file can only create files up to 256x256. I've already found a workaround for this problem but im wondering if there is another way to create a complete map out of one 3ds/kvx file.
Re: Blender2Poly2Vox
Posted: Sun Nov 10, 2013 11:53 pm
by JoJoe_Stinky
Hey thanks ! LostMotel, :D
Nothing over 256x256 will port into voxed. You can get it up to around 290, but it will cause serious errors. (holes in the edges.)
The 256^2 Plane is the default one selected. The Big plane, 512^2 is for Qubicle import only.
My next few maps are going to be within the 256x256x64 limit. They are slightly smaller then pinpoint.
When Making a CTF map we usually mirror the bases, to keep thing fair. 256 by the mirrored 256 will be half of the map by the full width.
YOu can edit the batch file for smaller imports, the /V256 is the key here. The /V specifies the longest dimension. This will knock the scale off, but you may want to make everything a tad bit bigger, or a tad bit smaller.
I plan on a better set of videos for you guys. There are literately hundreds of ways to model with the tools in blender.
I also want to get a painting kit all set up for this template, so you guys can paint with materials, rather than clone brushing off textures while 3D painting.
I am really happy you are enjoying this tool Lostmotel!! I hope to see more people using it soon.
Re: Blender2Poly2Vox
Posted: Mon Nov 11, 2013 1:18 am
by JoJoe_Stinky
I just remembered,
Yes you can do full maps in 1 mesh, but you need to cut it into 4 pieces before you export.(select ,and press P in edit mode).
The scale and everything should stay in tact.
In the "WAter" folder, as the blank starter, ocean maps. look in the dead center of the map, you will see a red and green cross. That is the dead center of the map, import your pieces , and line them up on that "X"
After you are sure there are no cracks in the center, go under the terran and do the 3D floodfill.
Sorry I was not thinking earlier :)
Re: Blender2Poly2Vox
Posted: Mon Nov 11, 2013 10:57 pm
by JoJoe_Stinky
Ok, a new video on how to make holes in the terrain :)
Some UV mapping and lighting info too, Look in the Original post.
Re: Blender2Poly2Vox
Posted: Fri Nov 15, 2013 8:17 pm
by JoJoe_Stinky
Just a quick note. We have a scumbag developer that is using some of my things for commercial use. I am pretty sure he is going to use this too.
The licence is a little more strict now. This is of no real concern to the Mapping community here, just assholes who take other peoples work for their own profit.
Mappers can use it the same as they always have

.