mylesd98 wrote:ummm, if you made it compatible with normal aos, couldnt you cause speed hacks with the cars? since normal aos doesnt have cars?Cars could be server side
Ace of Spades remake
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Jdrew
Mapper
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ByteBit
Build and Shoot's 1st Birthday
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- Joined: Sun Mar 24, 2013 12:08 pm
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jdrew wrote:Cars could be server sideThat was my plan, but anyway i think i first make the the game nearly finished and then we'll talk about
servers again
IGN: [BTK]LastKiller or DEV_CLIENT

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GreaseMonkey
Coder
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- Joined: Tue Oct 30, 2012 11:07 pm
ByteBit wrote:ENet is amazing.Sonarpulse wrote:Cars?I decided to make custom servers at first, that not use sh***y e-net. This new servers will have some new vecicles and weapons. The car is only on first step of this. Later I will make my game connectable to 0.75 versions. Green_tongue
(Maybe I let this idea aside and only take my original idea)
Also one goal for this week is to make the game faster (I've got some new ideas Green_Happy1 ).
Seriously. When I moved Iceball from TCP to ENet, it halved the ping.
So yeah, learn how to use the JNI, and shove in a JNI wrapper for ENet. Thank me later.
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Sonarpulse
Coder
- Posts: 443
- Joined: Thu Dec 13, 2012 7:18 pm
Well, Haskell and Scala have some pretty fancy networking packages with better concurrency support, but Java doesn't to my knowledge so yeah, use Enet.
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ByteBit
Build and Shoot's 1st Birthday
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I just noticed that matrix transformations and rotations getting my game to lag. Goodbye laggy game! Here comes the fps overflow!
[LAAAGGGG]
[LAAAGGGG]
IGN: [BTK]LastKiller or DEV_CLIENT

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Mr.Torch
Artist
- Posts: 988
- Joined: Sat Dec 15, 2012 2:46 am
I dont care if this is old, this is awesome :)
I'm not sure if it's dead though :l
I'm not sure if it's dead though :l
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GreaseMonkey
Coder
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- Joined: Tue Oct 30, 2012 11:07 pm
I've seen ByteBit on #buildandshoot talking about it, and it does appear to be making at least a little bit of progress, so I wouldn't say this is dead just yet.
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Commando_Ghost
Modder
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- Joined: Mon Dec 31, 2012 12:23 pm
You had me at cars :D Please, this mustn't die :C
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Mr.Torch
Artist
- Posts: 988
- Joined: Sat Dec 15, 2012 2:46 am
GreaseMonkey wrote:I've seen ByteBit on #buildandshoot talking about it, and it does appear to be making at least a little bit of progress, so I wouldn't say this is dead just yet.I hope so, I'd like to see the cars. It would be like SubRosa - http://www.crypticsea.com/subrosa/
but way more fun and with better graphics. :D
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Electrix
League Participant
- Posts: 797
- Joined: Mon Nov 12, 2012 5:34 pm
Looks nice actually.
What can you do in it, exactly like AoS but edited? Oh well :)
What can you do in it, exactly like AoS but edited? Oh well :)
IGN - Electrix | <Electrix.dll>


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Block_head
Deuce - Posts: 2
- Joined: Mon Oct 14, 2013 10:54 pm
is this Online or offline cause i realy like a Ace of spades with bots Like Cs:CZ

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ByteBit
Build and Shoot's 1st Birthday
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Block_head wrote:is this Online or offline cause i realy like a Ace of spades with bots Like Cs:CZActually it's online mode, but a match against bots would be also a great idea
IGN: [BTK]LastKiller or DEV_CLIENT

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JoJoe_Stinky
Mapper
- Posts: 173
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I am a professional Animator. If you need help with the character models let me know.
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ZEB 99
Post Demon
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so when its finished it will be like openspades exept for older pcs?
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ZEB 99
Post Demon
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- Joined: Fri Feb 22, 2013 10:03 pm
also how do i join servers
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