
The title will change to v[x] and short description at every update.
A full list of file changes is in the spoiler:
Spoiler:
The "pngs" player.bmp and tracer.bmp were changed for better minimap acquisition. I found the default (yellow) tracer to blend in way too well with plenty of maps, the new red tracer does not so much. The player icons have been simplified a bit and stand out more.
The target.png's (crosshair's) only modification is the removal of the middle point that signifies the middle of the shooting. But because shooting is not accurate, I actually found it a lot more useful this way.


Scope* decisions:
The Semi has a crossed circle hollowed in the middle, with a visible red dot in the middle. It has a wide viewing angle.

The SMG has a very open scope with a green dot very useful for quick target acquisition, making it very useful in a huge variety of encounters.

The Shotgun has a rather enclosed scope with a blue box, showing about the spread at close-to-mid-range. I found this rather confusing with the rest of the scope's body, the actual middle of shooting was hard to be found due to the sides, so a blue dot was also added.

*All the scopes look completely terrible in widescreen. It's not recommended to use anything else than 4:3 resolution with them.
Pictures of misc items & player:





The player has removed straps from the helmet, has blood under him while dead, has new shoes, short-sleeved shirt and a collar. Additional clothing (vests, maybe holsters etc.) to be added later on.
The grenade is subject to change.
Pictures of the weapons (yesiknowgrenataisaweaponbutshush):
Sniper:

Shotgun:

SMG:

The weapons and misc items use the default as editing base.
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Opinions appreciated. Also, first post on forums.





