♣ L.A. - LeetLegacy Arsenal | semi-complete conversion

Organized combos of complementary weapons, scopes, skins, sounds, etc.
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Attempt to create a new font and new graphics for the HUD?

88%
Yes
7
13%
No
1

Total votes: 8

LeetZero
Deuce
Posts: 2
Joined: Wed Jul 24, 2013 7:49 pm


Image
This is a semi-complete conversion for AoS regarding voxels, scopes, certain .bmps and sounds.
The title will change to v[x] and short description at every update.

A full list of file changes is in the spoiler:
Spoiler:
Voxels: cp.kv6, grenade.kv6, intel.kv6, playerarms.kv6, playerdead.kv6, playerhead.kv6, playerleg.kv6, playerlegc.kv6, semi.kv6, semitracer.kv6, shotgun.kv6,shotguntracer.kv6, smg.kv6, smgtracer.kv6, spade.kv6,
PNGs: player.bmp, semi.png, shotgun.png, smg.png, target.png, tracer.bmp
Sounds: bounce.wav, build.wav, chat.wav, cock.wav, death.wav, empty.wav, explode.wav, fallhurt.wav, footstep1.wav, footstep2.wav, footstep3.wav, footstep4.wav, grenadebounce.wav, hitground.wav, hitplayer.wav, jump.wav, land.wav, semishoot.wav, shotgunreload.wav, shotgunshoot.wav, smgreload.wav, smgshoot.wav, switch.wav, wade1.wav, wade2.wav, wade3.wav, wade4.wav, waterexplode.wav, whack.wav, woosh.wav
The sounds originate from SubVein, which had plenty of good sounds to replace the ones mentioned in the spoiler. Unfortunately, even so, not everything (even some important sounds) was replaced. The sniper has the same reloading sound, for instance.
The "pngs" player.bmp and tracer.bmp were changed for better minimap acquisition. I found the default (yellow) tracer to blend in way too well with plenty of maps, the new red tracer does not so much. The player icons have been simplified a bit and stand out more.
The target.png's (crosshair's) only modification is the removal of the middle point that signifies the middle of the shooting. But because shooting is not accurate, I actually found it a lot more useful this way.
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Scope* decisions:

The Semi has a crossed circle hollowed in the middle, with a visible red dot in the middle. It has a wide viewing angle.
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The SMG has a very open scope with a green dot very useful for quick target acquisition, making it very useful in a huge variety of encounters.
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The Shotgun has a rather enclosed scope with a blue box, showing about the spread at close-to-mid-range. I found this rather confusing with the rest of the scope's body, the actual middle of shooting was hard to be found due to the sides, so a blue dot was also added.
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*All the scopes look completely terrible in widescreen. It's not recommended to use anything else than 4:3 resolution with them.

Pictures of misc items & player:
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The player has removed straps from the helmet, has blood under him while dead, has new shoes, short-sleeved shirt and a collar. Additional clothing (vests, maybe holsters etc.) to be added later on.
The grenade is subject to change.

Pictures of the weapons (yesiknowgrenataisaweaponbutshush):
Sniper:
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Shotgun:
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SMG:
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The weapons and misc items use the default as editing base.

DOWNLOAD

Opinions appreciated. Also, first post on forums. Blue_BigSmile
ZaPhobos
Modder
Modder
Posts: 597
Joined: Sun Jul 21, 2013 8:15 pm


You've actually got some good mods, especially the sights.

I do have one complaint: The SMG sight's dot is rather large, and most combat with it is done at a close-medium range, so it could obscure the target and get them killed. Everything else is rather nice.
LeetZero
Deuce
Posts: 2
Joined: Wed Jul 24, 2013 7:49 pm


ZaPhobos wrote:
You've actually got some good mods, especially the sights.

I do have one complaint: The SMG sight's dot is rather large, and most combat with it is done at a close-medium range, so it could obscure the target and get them killed. Everything else is rather nice.
I am positive at close combat it doesn't actually obscure the target. That point would've been viable for the rifle if it had that scope.
But thanks! Green_Happy1
Zekamalikyd
Modder
Modder
Posts: 4219
Joined: Mon Apr 01, 2013 3:40 pm


i like them c:
MrHaaax
Modder
Modder
Posts: 1360
Joined: Sun Nov 25, 2012 2:58 am


Cute.
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