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.:DeltaOp1's:. Mods Thread

Posted: Tue Jun 24, 2014 1:55 pm
by DeltaOp1
Hey guys. I was just playing B&S and downloaded some weapon mods. And I thought, why not make some of my own? I might be making at least 1 mod per week as I am busy with School. I am as well trying to find time to study coding for a game that me and a few members here are planning to make. I may not have time for that this year, but we will still push through the plan.

So anyways, let's get on with the mods.

Name: Smith & Wesson .45 Revolver
Class: Semi

Pix:
http://imgur.com/3J7k2GB

Download:
https://www.mediafire.com/?wfggwfgchk4vxa2
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Name: U.S. 1st Recon Marine
Class: Skin Mod

Pix:
http://imgur.com/a/uIKrT#0

Download:
http://www.mediafire.com/download/shjq2 ... vn/U.S.zip

Stay tuned for more weapon and skin mods.

Re: .:DeltaOp1's:. Mods Thread

Posted: Tue Jun 24, 2014 9:46 pm
by Zekamalikyd
you may want to try remaking that skin (which looks kinda weird in game, as the helmet and skin colors are similar, looks like there is no helmet) in openspades and make an actual helmet.

Re: .:DeltaOp1's:. Mods Thread

Posted: Tue Jun 24, 2014 10:14 pm
by DeltaOp1
Zekamalikyd wrote:
you may want to try remaking that skin (which looks kinda weird in game, as the helmet and skin colors are similar, looks like there is no helmet) in openspades and make an actual helmet.
Lol, you're right. But I can't really play OpenSpades because of the OpenGL problem thing, so there's no way I can put any pix while in-game, and as well as I won't be able to play OpenSpades (trust me, I do want to play the game). I use DirectX instead of OpenGL.

Re: .:DeltaOp1's:. Mods Thread

Posted: Tue Jun 24, 2014 10:24 pm
by Zekamalikyd
openspades also has a software renderer option.
i started (trying to) using it when they added it.

Re: .:DeltaOp1's:. Mods Thread

Posted: Wed Jun 25, 2014 8:39 am
by DeltaOp1
Zekamalikyd wrote:
openspades also has a software renderer option.
i started (trying to) using it when they added it.
Really? How do I use this render option?

EDIT: Nevermind that. I'm playing OpenSpades right now. It's really cool, especially the fact that the voxel characters have no voxel limit to it. Blue_BigSmile