Organized combos of complementary weapons, scopes, skins, sounds, etc.
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EddieMann
3 Years of Ace of Spades
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MrHaaax wrote:EddieMann wrote:You sure that's what the M41A's sights look like? Because I thought it didn't have any, save for a square groove running through the middle.
And what about the rest of the guns, like the chaingun? 
(Also, I thought that the Cobra's scope would be computer-like, similar to Redsovietz' Jumanji Rifle scope.)
I checked Aliens Colonial Marines, and yep, that's its sight. In the movies, it don't.
Doom weapons will have either a zoom, or just a dot.
And I can't be arsed to make Cobra's scope computer like, that stuff is displayed in other displays on the scope(you'll see when it comes out).
Also, Deagle time:

It is hard to make it look right.
Try making the chaingun's scope like this:

and the SSG's like this:

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MrHaaax
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Righty. Should be simple.
'Being a newbie doesn't mean your behavior is tolerated.'
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EddieMann
3 Years of Ace of Spades
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MrHaaax wrote:Righty. Should be simple.
*holding breath*
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EddieMann
3 Years of Ace of Spades
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The Gobi scout rifle and chaingun should switch spots.
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MrHaaax
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Well, because I'm doing mods in no order whatsoever, Gobi or Chaingun first doesn't matter, it only matters when I've got the spirit to do them. For example, KAC PDW is at the bottom of the list but I'm doing it before SCAR-L.
By the way, if anyone's interested:
http://www.teamhellspawn.com/voxels.htm
Of course, I'm doing the mods myself, without 'borrowing' anyone.
'Being a newbie doesn't mean your behavior is tolerated.'
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MrHaaax
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Ok, Doom's SSG:

This is more of a 're-imagination' of sorts, so it's quite different from the original. Colors are true, I used 'burn colors' function, which gives a nice looking shading.
Also, its irons:

Maybe I should make all of my irons from now on a bit.. glowy. God dammit Blood Dragon and your glowy neon world :P
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MrHaaax
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Triple posting for the win!
Here's the Chaingun:

As I have already said, this, along with the SSG, is 're-imagined', not copied directly from the original game. Nice looking shading achieved with 'burn shaded colors', same technique as above.
And here's the sight:

By the way, both of these weapons are centered.
'Being a newbie doesn't mean your behavior is tolerated.'
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EddieMann
3 Years of Ace of Spades
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The chaingun's grip looks a bit off,

like it should be like some sort of corn kernel, but that's just me.
Magnificent work, though.
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MrHaaax
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EddieMann
3 Years of Ace of Spades
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EddieMann
3 Years of Ace of Spades
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- Posts: 508
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I got the sounds for the chaingun and SSG. I hope you could add in the sounds in the pack, too.
ssg.wav
Super shotgun's sound.
(68.73 KiB) Downloaded 132 times
chaingun.wav
The chaingun's sound.
(44.33 KiB) Downloaded 132 times
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MrHaaax
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EddieMann wrote:I got the sounds for the chaingun and SSG. I hope you could add in the sounds in the pack, too.
ssg.wav
chaingun.wav
Well, I don't intend to add sounds, but since you asked... alrighty.
'Being a newbie doesn't mean your behavior is tolerated.'
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Priok
Winter Celebration 2013
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nice. I like those doom weapons a lot, and the others look cool too
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EddieMann
3 Years of Ace of Spades
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Why are chaingun barrels so hard to recognize in SLAB6 voxel?
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